CCPrime #42 - February 2017 - Paper Mario Thousand Year Door

Home of the official Cartridge Club podcast!
User avatar
Curtiss
Rank: Ex-SOLDIER
Rank: Ex-SOLDIER
Posts: 105
Joined: Mon Jan 30, 2017 7:43 pm
First Console: Nintendo Entertainment System
Favourite Game: Mega Man X

Re: Episode 42 - Paper Mario Thousand Year Door

Post by Curtiss » Wed Feb 15, 2017 6:36 pm

There is nothing more emasculating than getting to level 80 in the Pit of 100 Trials and wussing out because you already spent over an hour getting to level 71 before you died and got a game over and had to restart again and then it took another hour or so to get to level 80 but then it starts getting really tough and you don't want to risk getting another game over again so you leave the pit to save knowing full well you'll have to do it all over again but at least you get to keep the treasures you've found but you still feel like a wimp.

User avatar
alatinolawyer
Rank: Warrior of Light
Rank: Warrior of Light
Posts: 734
Joined: Wed Feb 01, 2017 2:44 am
Gaming Since (Year): 1985
First Console: Atari 2600
Favourite Genre: Adventure/Fighting
Favourite Game: Super Metroid/Street Fighter 2 Turbo
Location: DeWitt, Michigan

Re: Episode 42 - Paper Mario Thousand Year Door

Post by alatinolawyer » Thu Feb 23, 2017 3:33 pm

Curtiss wrote:Just got my third star tonight! Never played the original Paper Mario but I don't feel like I'm missing anything. My one critique so far is there is WAAAAAAAY too much talking. I'm not a big RPG guy in general (the only 2 I've ever beaten: Super Mario RPG & Chrono Trigger) but this one feels endless at times with the dialogue. Otherwise, love the mechanics and badges. To answer Dean's question, I tend to lean towards badges when I level up. The more badges the better in my opinion. I'm amazed at the time I've sunk into this puppy so far and hope I have enough time to finish it within the month. Goombella is my favorite partner for her Tattle ability and multibonk attack.
Curtiss you've beaten Pokemon 1st Gen, so in my book you've beaten 3 RPGs.

User avatar
Curtiss
Rank: Ex-SOLDIER
Rank: Ex-SOLDIER
Posts: 105
Joined: Mon Jan 30, 2017 7:43 pm
First Console: Nintendo Entertainment System
Favourite Game: Mega Man X

Re: Episode 42 - Paper Mario Thousand Year Door

Post by Curtiss » Fri Feb 24, 2017 8:45 pm

An astute observation Diego. I stand corrected.

User avatar
dege13
Rank: Tomb Raider
Rank: Tomb Raider
Posts: 428
Joined: Mon Jan 30, 2017 12:32 pm
Gaming Since (Year): 1990
First Console: SNES
Location: Ontario, Canada
Contact:

Re: Episode 42 - Paper Mario Thousand Year Door

Post by dege13 » Wed Mar 01, 2017 2:17 pm

Stepping up the production on the episode this month! Well done guys. Ripping off.. I mean respectively mimicking Bonus Barrel. I have only just started it because its a long one but I had to put that out there before I forgot.
Derek
[host of Dollar Dorks] http://feeds.feedburner.com/DollarDorks
[half of the Two Dorks] http://youtube.com/twodorks
Image

User avatar
SelfDestructow
Rank: Ex-SOLDIER
Rank: Ex-SOLDIER
Posts: 137
Joined: Fri Feb 03, 2017 1:00 am
Gaming Since (Year): 1986
First Console: Colecovision
Favourite Genre: Tactical turn based
Favourite Game: River City Ransom
Location: Halifax NS

Re: Episode 42 - Paper Mario Thousand Year Door

Post by SelfDestructow » Wed Mar 01, 2017 2:52 pm

Finished it in 36 hours but there were quite a few things I skipped in order to beat it in time for the end of the month. Didn't do many of the troubles or attempt the 100 level pit. As far as how I leveled Mario up, aside from the first 3 or 4 level ups I initially put most of my upgrades into badge points. Didn't put much at all into FPs and it wasn't until I was nearing the end that I really had to beef up Mario's HP. I was a little surprised that there wasn't a decent healing 'spell' or ability through the second half of the game. Certainly the coin boxes that replenished your vitals were a big help but I found myself relying on healing items quite a bit as the game progressed. Additionally I mainly only used the first two star abilities. I used Art Attack a bit later in the game but I didn't even try the last three powers. I'd say I was about a 15% cheater on this one. I got stuck at a couple points (naming Doopliss was one as well) but I'm confident I would have eventually figured them out, however in the interest of saving a ton of time I consulted a walkthrough.
Image

User avatar
Kathryn
Rank: Ex-SOLDIER
Rank: Ex-SOLDIER
Posts: 208
Joined: Thu Feb 02, 2017 3:06 pm
Gaming Since (Year): 1985
First Console: C-64 (not really a console), PS2
Favourite Genre: Puzzle/Adventure
Favourite Game: The Last of Us, Super Mario Bros. 3
Contact:

Re: Episode 42 - Paper Mario Thousand Year Door

Post by Kathryn » Wed Mar 01, 2017 4:30 pm

Hmm...I want to listen to this episode, but we didn't get a chance to play it this month. I'm sure we'll play it for the channel eventually. At the rate we're going, though, I will have forgotten anything mentioned on the podcast by the time we get to it. So, I guess I'll just go ahead and listen to it!

Good talk...

User avatar
dege13
Rank: Tomb Raider
Rank: Tomb Raider
Posts: 428
Joined: Mon Jan 30, 2017 12:32 pm
Gaming Since (Year): 1990
First Console: SNES
Location: Ontario, Canada
Contact:

Re: Episode 42 - Paper Mario Thousand Year Door

Post by dege13 » Wed Mar 01, 2017 4:35 pm

@Kathryn, You're welcome for being here for you to talk to (yourself) :)
Derek
[host of Dollar Dorks] http://feeds.feedburner.com/DollarDorks
[half of the Two Dorks] http://youtube.com/twodorks
Image

User avatar
Cho-cho McGamejoy
Rank: Ex-SOLDIER
Rank: Ex-SOLDIER
Posts: 192
Joined: Wed Feb 01, 2017 10:45 am
Favourite Genre: Possibly RPG
Favourite Game: Cannot be narrowed down.

Re: Episode 42 - Paper Mario Thousand Year Door

Post by Cho-cho McGamejoy » Tue Mar 07, 2017 1:54 am

Intelligent Systems was not a "second party" developer. First party, second party, and third party are used similarly to first person (I), second person (you), and third person (he/she/it/they). In this case:

1st party: A game developer
2nd party: A consumer
3rd party: Any other game developer
Cho-cho McGamejoy
Living well through super-fun games!

User avatar
CartridgeBrosP1
Moderator
Moderator
Posts: 322
Joined: Sat Jan 28, 2017 4:42 pm
Gaming Since (Year): 1988
First Console: NES
Favourite Genre: RPG
Favourite Game: Final Fantasy IV
Location: Nova Scotia, Canada
Contact:

Re: Episode 42 - Paper Mario Thousand Year Door

Post by CartridgeBrosP1 » Tue Mar 07, 2017 9:56 am

Cho-Cho,
This article on Wikipedia disagrees with your definition of 2nd party developer.

Second-party developer
Second-party developer is a colloquial term often used by gaming enthusiasts and media to describe two different forms of game development studios:

Independently owned studios who take development contracts from the platform holders and produce games exclusive to that platform.

Studios that are partially or wholly owned by the platform holder (also known as a subsidiary) and produce games exclusive to that platform.


Reference
https://en.m.wikipedia.org/wiki/Video_game_developer
Last edited by CartridgeBrosP1 on Tue Mar 07, 2017 11:34 am, edited 2 times in total.
You think our rage... a weakness? Then let me show you how wrong you are!

Image

User avatar
CartridgeBrosP1
Moderator
Moderator
Posts: 322
Joined: Sat Jan 28, 2017 4:42 pm
Gaming Since (Year): 1988
First Console: NES
Favourite Genre: RPG
Favourite Game: Final Fantasy IV
Location: Nova Scotia, Canada
Contact:

Re: Episode 42 - Paper Mario Thousand Year Door

Post by CartridgeBrosP1 » Tue Mar 07, 2017 11:33 am

It should also be noted that while second party developer is an accepted term within the game industry, I was incorrect wrt Intelligent Systems as they are an internal team at Nintendo.

Game Freak (the example I used on the show to describe 2nd party developers) is considered 2nd party.
You think our rage... a weakness? Then let me show you how wrong you are!

Image

Post Reply